![]() ![]() The devs said that they plan to remove the dreadlocks, change the lips and skin tone, as well as “tweak the dart blower so it looks less like a joint,” though they may completely redesign the enemies entirely to address concerns. However, these characters have not been revealed publicly elsewhere prior to the event.” In addition, no one (not just limited to team members) has ever commented or hinted on the character designs. Twitter is full of fragile, closeted racists.įollowing the backlash, the game’s developers, Neostream, addressed the criticisms and posted an apology on the Little Devil Inside Facebook page and stated, “Racist stereotypes of any kind were absolutely not intended, we were not aware of the stereotypical connotations and wish to apologize to anyone who may have been offended by the character design. Twitter is full of fragile, closeted racists.”ĭreads apparently mean they're black and since they're enemies it's racist. Others joined in the thread and questioned these claims, such as AfroChamp who replied, “Why is this bad?” to which dabbingyeeter responded, “Dreads apparently mean they're black and since they're enemies it's racist. The lips, the dreads-those are stereotypes.” ![]() There's a way of depicting indigenous tribes or tribal people without portraying a caricature. PikaChulita, another user who commented on Twitter, further explained the reasoning behind some of their issues and stated, “Well the problem is the dreads, the lips, & basically just this being a rendition of a black/African tribal character. but this shows you need some insight from indigenous and/or black people in the room. It's not up to me to decide the intentions here, it could just be a tone deaf character design. So- this game is developed by an indie team in Seoul called Neostream, it's not a Sony game. but this shows you need some insight from indigenous and/or black people in the room.” bruh.” He continued the thread and added, “It's not up to me to decide the intentions here, it could just be a tone deaf character design. On Friday, Twitter user and Twitch streamer LordBalvin was one of the first to comment on the design, and said, “I was so excited for Little Devil Inside. Over the weekend, however, Little Devil Inside drew the ire of some online after a user claimed a particular clip showing off one of the game’s enemies portrayed “racist stereotypes.”ĭespite positive reception for the game initially, several took to social media in the past few days and pointed out what they felt were racist or stereotypical caricatures of black, indigenous tribal people wearing loincloths with dreads, big red lips and blowguns that some said looked like joints. This nostalgic essence is what we wanted to recreate with Little Devil Inside, hence our main design concept – minimalism.During Sony’s event last week where the new PlayStation 5 console was revealed alongside dozens of new games, one interesting indie title from a company based in Seoul caught the attention of many online for its unique art style and concept. "The cover art often just had characters and the world at a glance, but somehow encouraged the player to picture the game in their imagination. "There was a time when before buying a game at your local game shop, there was little or nothing to go on except for a little cover art," Neostream's John Choi told Edge earlier this year. There's a lot going on here, and it sure looks good.ĭeveloper Neostream, which is making its debut with Little Devil Inside, says minimalism is key to the game's design, at least visually. ![]() After poking around the plains surrounding Cornfield Station, Billy fishes off a sea buoy, whips up a quick meal in a sandy desert, struggles to convince his steed to follow him up a frigid mountain, and tangles with a sentient furnace in a train tunnel near a misty forest. The remainder of the trailer is a more laid-back showcase of the game's varied environments. ![]()
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